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Synopsis

Trafficking is a mystery point and click adventure game.

You play as a detective solving a crime trough series of interviews. These play out as flashbacks, where you get to play as the interviewed person, giving you more insight into the events.

Your choices during these flashbacks also affect the branching storyline and the ending of the game.

Features

  • Classic point & click gameplay
  • Branching storyline
  • Multiple endings
  • 10+ playable characters
  • 10+ hours of playtime
  • Modern low polygon graphics

Crash course

Get to know the basics fast.

The journey begins!

The journey begins!

For years I have been talking about this game I am going to make. What the gameplay will be like, how the story will unfold, what locations would be cool, what king of experiences I want to craft…
But what is the game about?

But what is the game about?

The game is a mystery adventure. You are investigating what happened during a span of time through a series of interrogations. All of these interrogations you experience as gameplay flashbacks during which you will play as the interrogated person.
Art style guide

Art style guide

Now that I have been working on the project a while, a set of rules for the art has started to formulate in my brain. I will attempt to externalize it as much as possible.
Discord

Discord

I know it is early, but I still already set up a Discord server for the project. The server is sure to come in handy for gathering ideas for plot points and puzzles!

Project progress

Project overall progress.

The project is still very early. I have decided upon a general story idea and main character. At the moment I am focused on building the tools and features I need and determining the overall style and tone of the game.

Recent posts

Read about the latest happenings

Shallow waters

Shallow waters

It has been a slow week for the project. But I managed to squeeze in some time to add water / rigidbody interactions and test and implement shallow waters into the game.
Discord

Discord

I know it is early, but I still already set up a Discord server for the project. The server is sure to come in handy for gathering ideas for plot points and puzzles!
Player character & cloth simulations

Player character & cloth simulations

Modeling the character was at the same time easy and hard. It was easy because the graphics are so low polygon that is really fast to get things modeled. But at the same time it was extremely hard because it is easy to add too many polygons and loose the low polygon aesthetic.
Car accidents (update)

Car accidents (update)

Fresh screenshots of the second update to the game hero car. I also captured the car in-game and the AI crashed whthe car while filming. A lovely little thing! I added all the missing bits and bobs to the car: door handles, front bumper detail, front licence plate and fixed the overall shape of the car front to better match…
Player Car model first pass

Player Car model first pass

This week I spent a few evenings working on the car 3D model. I already knew I wanted the car to be a Chevrolet Caprice from 1987. This would be an accurate car for a detective in New York in the year 1991.
Water interactions

Water interactions

I got so lucky with creating the water interactions! I managed to find a water interaction demo project made with unity 5! I loaded it up into my current version 2020.2b and managed to get it working with a few tweaks to the source code.