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welcome to my game development blog to follow the creation of an isometric point and click adventure game!

Synopsis
Trafficking is an adventure game that takes place in New York in 1990.
You play as a detective solving a mystery trough series of interviews, with tens or hundreds of lifes at stake.
These interviews play out as flashbacks, where you get to be the interviewed person, giving you more insight into the events.
Your actions during these flashbacks affect the storyline and the ending of the game.

Features
- Classic point & click gameplay
- Branching storyline
- Multiple endings
- 10+ playable characters
- 10+ hours of playtime
- Modern low polygon graphics
- Open world
- Vehicles for fast travel


Crash course
Get to know the basics fast.
The journey begins!
But what is the game about?
Art style guide
Discord
The origins of the game


Recent posts
Read about the latest happenings
Planar Reflections and Patrol Boats
Isometric, large location learnings
Very early gameplay
Procedural tools introduction
Uncharted charts
The origins of the game
Ship location update 2
Evaluating asset packs
Apple Silicon M1 vs Intel i5 & i9 vs AMD 3960X
Finding reference for a Hongqi CA72

Project progress
Project overall progress.
The project is still very early. I have decided upon a general story idea and main character. I have already settled on most of the tools for the project and the 3D modelling style has been locked.
I have also outlined the first 2 episodes of the game and already know the locations (police station, cargo ship, beach under a bridge and harbour back entrance), the characters and main puzzles.
The whitebox version of the first location is around 70% complete and I have made a first pass of all of the puzzle design in that location.