Devblog
Current overall game progress overview VIDEO
Some ridiculously poor driving, interacting with things. The basic features of the game are starting to get there. All art is placeholder, but bits and pieces of the required functionalities are there.
Features already in the game: Save game Inventory Combining items Navigation (Player, AI) Car-based fast travel with “map” and car always at nearest parking lot. Item interactions (use, pick up, examine, open, close etc..) Dialogue Walk & Run animation blending and state machine Camera zoom & looking around Foot IK Look at IK Tested methods Google Maps data for level kit-bashing with realistic proportions Fast travel with a car Low-poly art style
So technically things are looking great! I do still have a bunch of features I want to add, but with these I am in a great place to start figuring out the content!