After modeling a small patrol boat I realised that I need real reflections in the water!
Modeling the character was at the same time easy and hard. It was easy because the graphics are so low polygon that is really fast to get things modeled. But at the same time it was extremely hard because it is easy to add too many polygons and loose the low polygon aesthetic.
I chose a visual style that is easy for me to create completely by myself. So it had to be 3D for me to manage it alone and stylized low poly for faster production. Stylized 3D means no UV mapping, no LODs or no separate collision meshes. It is a win-win-win! And paired with modern rendering techniques, extreme low poly stuff can look amazing.