Planar Reflections and Patrol Boats
After modeling a small patrol boat I realised that I need real reflections in the water!
After modeling a small patrol boat I realised that I need real reflections in the water!
It has been a slow week for the project. But I managed to squeeze in some time to add water / rigidbody interactions and test and implement shallow waters into the game.
I needed to create a separate water interactions solution for the large ship scene. I was not able to make the ship move, so Instead I chose to move the waves under it.
I got so lucky with creating the water interactions! I managed to find a water interaction demo project made with unity 5! I loaded it up into my current version 2020.2b and managed to get it working with a few tweaks to the source code.
I have worked on a few water shaders in previous projects and there is something about it that I really enjoy doing. So I was eager to get started on the water shader for this project as well!
In this post I will tell about the game scripting…
Read More »After modeling a small patrol boat I realised that I…
Read More »After working on the ship location for a while, I…
Read More »I started to work on the actual story content after…
Read More »I added procedural level creation tools into the mix and…
Read More »I got so lucky with creating the water interactions! I…
Read More »For years I have been talking about this game I…
Read More »Creating a vertical slice of the game with around 1…
Read More »