Dinosaurs Are Better

Jussi-Petteri Kemppainen’s personal demoreel
Featured works from the Personal Portfolio
  • Iron Danger – Shard of Time

    My debut PC game as a game director. A game all about maximising your actions in combat with the help of infinite redos and intuitive trial and error. Winner of Best Creative Achievement of the year 2020 at Finnish Game Awards.

  • Quantum Break

    My work on Remedy’s Quantum Break cinematic VFX & motion graphics.

  • Angry Birds Toons Rigging

    In this presentation I describe the creation of the 3D-like rigging in Adobe After Effects to produce 2D animation with hand-drawn qualities for Angry Birds Toons.

  • Retry

    An extreme skill mobile game from Rovio. On which I worked on UI design, game design pixel art and animation.

  • Cosmic Avenger

    A short animated film about two space mail-robots who encounter an abandoned package. The project is a wacky combination of live-action, stop motion, 2D animation and 3D animation!

  • Pieni ja Ihmeellinen

    My most awarded music video. Created using multiple mixed techniques. AI upscaled to HD.

  • Huudetaan

    My directorial debut of anything. You could say this music video kick-started my career. A true vintage! AI upscaled to HD.

Projects by dAb

3D characters for Sanoma Pro
3D characters for Sanoma Pro
‘Olavi Elää’ album cover
‘Olavi Elää’ album cover
‘Aallonmurtaja’ title sequence
‘Aallonmurtaja’ title sequence
2D characters for Pikku Kakkonen
2D characters for Pikku Kakkonen
3D characters for Big Bang Legends
3D characters for Big Bang Legends
‘Ainola Alive’ live visuals
‘Ainola Alive’ live visuals
‘Michael’ face replacements
‘Michael’ face replacements
A set of live videos for Petteri Sariola
A set of live videos for Petteri Sariola
5 latest posts in blog
  • First Pivot

    My goal for this project has always been to create “mini games” under a larger umbrella. To create varied experiences bundled in one game under a larger story that unfolds slowly. I have now begun to challenge this idea.

  • Pushing a car into the ocean

    In this post I will tell about the game scripting in more detail. We will start by pushing a car off of a container ship.

  • Planar Reflections and Patrol Boats

    After modeling a small patrol boat I realised that I need real reflections in the water!

  • Isometric, large location learnings

    After working on the ship location for a while, I ran into some issues that came from the fact that I was working on a game that had fewer spatial limitations than adventure games usually have.

  • Very early gameplay

    I started to work on the actual story content after making the first script for the opening act. I captured some footage of that progress.