Echoes of Somewhere

Game trailer. Environments and characters created with the help of AI, or completely with AI.

Echoes of Somewhere is an experimental 2.5D point and click adventure game anthology series developed by a group of game industry veterans on their free time.

The project relies heavily on AI generated content and as such is an experiment in itself. We will be documenting the progress here in this development blog. For good or for worse.

Each episode in the series is about 1-4 hours of classic point-and-click gameplay in a new world with new characters. Even the art style will vary from episode to episode.

The episodes will be released for free one by one when completed.

Download the game demo:

Speech about the game project at Games Now!:

Latest posts from the blog:

  • Footsteps audio refactoring
    by Jussi Kemppainen on March 23, 2024 at 8:02 am

    I upgraded my rather simple footsteps audio system to a fully fledged surface type / character type retrieval setup that I can expand in the editor. The old system had hard coded arrays, but this new one is user editable directly in editor! The post Footsteps audio refactoring appeared first on Echoes of Somewhere.

  • AI assisted location: Hamburger restaurant
    by Jussi Kemppainen on February 18, 2024 at 4:23 pm

    In the first big puzzle hub, one of the non-linear storylines takes you to a hamburger restaurant. There will be a big, hamburger related puzzle in there! But this week, we talk about creating the AI assisted location. The post AI assisted location: Hamburger restaurant appeared first on Echoes of Somewhere.

  • Closeup camera angles
    by Jussi Kemppainen on February 3, 2024 at 12:09 pm

    With Magnific now being able to upscale all the way up to 16x I wanted to try closeup camera angles for the game. The post Closeup camera angles appeared first on Echoes of Somewhere.

  • Animated hotspot icons
    by Jussi Kemppainen on January 10, 2024 at 10:30 pm

    I was working on the Steam Deck compatibility of the game this week and the main pain point was the hotspots. As I was fixing the code, I decided to try to make the hotspots animated! The post Animated hotspot icons appeared first on Echoes of Somewhere.

  • Accessibility options
    by Jussi Kemppainen on January 4, 2024 at 2:58 pm

    I am big into accessibility. It was now finally time to get started on accessibility options for Echoes of Somewhere. The post Accessibility options appeared first on Echoes of Somewhere.

  • Project 1 year anniversary!
    by Jussi Kemppainen on December 28, 2023 at 12:43 am

    Happy birthday! Echoes of Somewhere has now been in “active” development for a year. Lets look back on the year! The post Project 1 year anniversary! appeared first on Echoes of Somewhere.

  • Echoes Of Somewhere demo release on itch.io
    by Jussi Kemppainen on December 21, 2023 at 9:04 am

    I have been actively working on the project for one full year now. And to celebrate this milestone, I am releasing a short Echoes Of Somewhere demo of the game for Windows & Mac OS! The post Echoes Of Somewhere demo release on itch.io appeared first on Echoes of Somewhere.

  • Preparing for demo release
    by Jussi Kemppainen on December 16, 2023 at 11:06 pm

    The beginning part of the game has been almost ready for release as a short demo for quite a while. But it was missing some polish that I am working on now. The post Preparing for demo release appeared first on Echoes of Somewhere.

  • Talking about Echoes of Somewhere
    by Jussi Kemppainen on December 4, 2023 at 2:39 pm

    I have an Echoes of Somewhere presentation I have done a couple of times around Europe. You can now watch it here in full. The post Talking about Echoes of Somewhere appeared first on Echoes of Somewhere.

  • Magnific AI
    by Jussi Kemppainen on December 1, 2023 at 8:46 am

    The lower resolution background images for the game are upscaled with Magnific AI to massive 4k+ resolution. The post Magnific AI appeared first on Echoes of Somewhere.